﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace RilattackLibrary
{
    public abstract class Actor
    {
        public Actor()
        {
            UID = Guid.NewGuid();
        }

        public Guid UID
        {
            get; set;
        }

        public abstract void Play(SpriteBatch spriteBatch);
    }
}